“Ban Russian Bots.” The words shone brightly projected across Twitter headquarters. Not long after, a listener of NPR’s 1a wrote: “Wish there was a national movement, like a Quit Facebook day. If they lost a million plus U.S. users in 1 day, it would give reformers inside the company the momentum they need.” Then came the medical community. At a research summit on how technology affects kids, a health policy expert issued a call to action: “Urge companies to first Do No Harm.”
It’s happening. People are finally realizing technology doesn’t always operate in our best interests and they’re doing something about it.
“Facebook builds in operant conditioning and wants you to use it ten hours a day,” declared Dr. Dimitri Christakis, Director of the Center for Child Health, Behavior and Development at Seattle Children’s Hospital. Also speaking at the research summit, the policy expert, Georgetown University’s Kathryn Montgomery, took it a step further: “Woven into the business model is not just engagement, but engagement for the purposes of advertising and data collection. They need to put a limit on the information that can be collected and the way information can be used to target individuals.”
Even Tony Fadell, who created the iPod and oversaw rollout of the iPhone, called out personal technology Continue reading
The big “D” in TED stands for Design, alongside Technology and Entertainment. These designs—from TEDxMidAtlantic—foster curiosity, collaboration, and fact-based knowledge. They help people to be more durable in a complex and increasingly digital world.
One design is an object:
The Hemafuse was presented by Carolyn Yarina, CEO of the medical device company Sisu Global Health. The handheld blood recycler is especially useful in Continue reading
Athletes do endless drills to qualify for the Olympics. It takes practice to perfect any skill, whether calligraphy or coding. Now, it may be possible to train your brain for an ongoing sense of well-being.
“There is a lot of evidence that the technologies of the 20th and 21st centuries may have made us more productive and able to do more stuff, but we are not happier,” claims Ofer Leidner, developer of Happify.com. But his creation uses technology “as a means of creating happiness and human to human interaction.” Games and activities on Happify are grounded in science proving that repeating certain behaviors can reroute pathways in the brain to make happiness a habit. The goal of using his platform, says Leidner, is to obtain “a set of skills to use and apply.”
Ambling through cyberspace, you have stumbled upon this blog. It is designed to showcase ideas to help you adapt to an increasingly technological world, yet foster and uphold your unique strengths as a human being. Every post is infused by at least a touch of unplugged wisdom from the Last Generation, BC – the brave souls who managed to grow up Before Cellphones.
Nothing metaphysical here, just good common sense that shouldn’t be lost in the Web 2.0 shuffle.
–Jenifer Joy Madden