Durable Human (2 book series)

Tag Archives: education

A View of Cuba

When it comes to being able to discover Cuba, I have to give credit to President Clinton. The “People to People” program started in his administration does foster “meaningful interactions between you and individuals in Cuba.” It’s also the only way sixteen other Americans and I could legally visit. Continue reading

Helping your Child Walk or Bike to School

A good way for kids to be durable in the long run is by learning how to get themselves around. Riding the bus certainly helps them to become more self-reliant, but if they walk or bike they also get a good workout, fresh air and a healthy dose of freedom.

Unlike how it was when you were growing up, only 1 in 10 kids today walk or bike to school. To improve those odds, the national Safe Routes to School program sponsors International Bike to School Day in the spring and Walk to School Day in October.

More and more, school systems in the U.S. and around the world are endorsing the Days, as we have recently here in Fairfax County, Virginia. Some of our schools have expanded to Bike and Walk Week and are even challenging each other to friendly competitions. Others schools encourage students to walk or bike on a particular day each week.

If you want your child give it a try, check out these suggestions: Continue reading

“Games are the Future” – E.O. Wilson

We might wonder how one of the world’s leading biologists, E. O. Wilson, could say that video games are the future of education.  But that he did, today on NPR’s Morning Edition.   His blunt prediction: “We’re going through a rapid transition now. We’re about to leave print and textbooks behind.”

It was an extraordinary segment.  Renowned electronic game designer, Will Wright, was the guest interviewer.  He chose to talk to Wilson, whom Wright says has been a major influence on his career as designer of such blockbusters as Sim City and the evolution-depicting Spore.  Wilson believes that video games can actually recreate teaching methods that adults used on kids at the dawn of humankind.  “They went with adults and they learned everything they needed to learn by participating in the process,” Wilson said. Virtual reality games, Wilson says, can do the same thing.  In Wilson’s vision, if a teacher wants to visit a tundra, the class can go to a tundra.  A rainforest can be explored, canopy to floor, without one bug bite. Continue reading

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