The big “D” in TED stands for Design, alongside Technology and Entertainment. These designs—from TEDxMidAtlantic—foster curiosity, collaboration, and fact-based knowledge. They help people to be more durable in a complex and increasingly digital world.
One design is an object:
The Hemafuse was presented by Carolyn Yarina, CEO of the medical device company Sisu Global Health. The handheld blood recycler is especially useful in Continue reading
Lots of us are in the habit of using our phone as an alarm clock. It’s likely we also jump directly down the rabbit hole of reading whatever arrived during the night. By doing that, we can actually prime ourselves to feel rushed for the rest of the day. Switching to a good old-fashioned alarm clock can help to: Continue reading
If you live in the U.S. or some other country with strong rules for clean air and water, the most polluted places in the world seem far away. It’s likely your neighbors don’t have radiation poisoning or barrels of pesticide festering in the backyard.
But those in low- and middle-income countries are not so fortunate. They bear the brunt of almost all the cancers, disease and other afflictions caused by pollution. Children are especially vulnerable.
Fortunately, the Global Alliance for Health and Pollution connects needy nations with sources who can help. “GAHP exists so countries don’t have to deal with pollution on their own,” according to Richard Fuller, president of Blacksmith Institute for a Pure Earth, one of the NGO’s partners. “There are terrific results where countries have done the right things,” adds Stephan Robinson of Green Cross Switzerland.
Here are some success stories from a new report, The Top Ten Countries Turning the Corner on Toxic Pollution: Continue reading
We might wonder how one of the world’s leading biologists, E. O. Wilson, could say that video games are the future of education. But that he did, today on NPR’s Morning Edition. His blunt prediction: “We’re going through a rapid transition now. We’re about to leave print and textbooks behind.”
It was an extraordinary segment. Renowned electronic game designer, Will Wright, was the guest interviewer. He chose to talk to Wilson, whom Wright says has been a major influence on his career as designer of such blockbusters as Sim City and the evolution-depicting Spore. Wilson believes that video games can actually recreate teaching methods that adults used on kids at the dawn of humankind. “They went with adults and they learned everything they needed to learn by participating in the process,” Wilson said. Virtual reality games, Wilson says, can do the same thing. In Wilson’s vision, if a teacher wants to visit a tundra, the class can go to a tundra. A rainforest can be explored, canopy to floor, without one bug bite. Continue reading